![]() Since this mod generates using Wilson's algorithm, we are successfully able to translate that into our project, after having difficulty finding any functioning block-based maze generators. 2) Prim's Modified (lowest weight branch approach). We went through a large list of potential algorithms to find what we thought were the best candidates for difficulty, reaching the objective estimate of 1) Kruskal's. This mod is helping me and another player create a 99x99 four-quadrant sequential algorithm maze. This is not a game I expect anyone to sink hours into, but it's a nice way to spend 15min and it speaks to the presentation possible in more restrictive Minetest experiences. Having a more polished custom solution would be really neat, and I think it would help add more replay value to this otherwise short experience. Switching camera modes kinda works, but it's a very janky and disorienting experience due to the camera clipping and lack of player model. ![]() If there's one clear improvement I'd like to see eventually, it'd be a proper 3rd-person mode where you look down at the maze. Some of the themes also have neat visual touches, like the fake reflections and particles of the club theme or the fact that the glass theme is a hell that will haunt my nightmares tonight :) I didn't see any bugs while playing, and what's there is relatively well-polished. The game has some nice touches, such as providing a soundtrack (with per-theme tracks even!) and some custom UI for picking mazes/restarting if you get stuck. ![]() And indeed, this game provides mazes just as promised! Much like with Box World 3D, I don't really feel the need to describe the game because I suspect everyone here has seen a maze before.
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